Катакомбы
Зачарования Катакомб по аспектам с их эффектами и валюты, которые вы выносите.
| Название | Описание |
|---|---|
| Ray of Hope | Your base damage is reduced by -20%, but it heals allies in 25m range by 50% weapon damage every 2 seconds. |
| Counterblow | Blocking costs 40% more stamina, but your next hit is amplified by 200% with a lightning strike.(CD:5s) |
| Soulwake | Killing an enemy summons an explosive soul orb that goes after foes, deal AOE damage, heal allies, and explodes in 5s. |
| Grand Feast | Allies can heal themselves by 35% weapon damage from damaging the enemies you are hitting. |
| Skull Sentry | When you're hit, summon a flying skull that attacks enemies with ranged projectiles, but also puts a 20% rend on you. |
| Purifying Guard | Blocking 3 hits without breaking cleanses and heals closed up allies by 50% weapon damage per 0.75s. |
| Sacred Catalyst | Sacred Ground no longer heals, but increases stamina regeneration by 250%, and jumping distance by 700% for 4s. |
| Chain of Carnage | Critical hits grant 100% crit chance and 25% rend for 2s. |
| Mana Ward | Drinking Mana potions consumes 30 Mana to cast a bubble shield for 4s, which bumps enemies away on contact. Also grants 50% overhealth while active.(CD:14s) |
| Armor Orbs | Use 10 Mana to make each block more stable and cost less Stamina. Cast 3 armor orbs when Mana is below 50.(CD:14s) |
| Revitalize | When Stamina is below 50, landing or blocking hits transfers 20 Mana into 30 Stamina. |
| Bloodbath | At below 50% health, gain a damage aura, +30% crit damage, and 20% armor. |
| Hallowed Eyes | Survival potions heal 80% less, but explode and massively accelerate ally cooldown. |
| Immortal Rally | Heavy attacking below 40% health builds a barrier that heals and immortalizes allies.(CD:30s) |
| Deathstep | Jump 700% further after backstabs/headshots(CD:10s) and kills(CD:0s). |
| Oceanborne | Summon a sea monster attack when you hit 2 heavy attacks in a row.(CD:16s) |
| Mist of Unworn | Erosion tonic grants nearby allies 10s erosion immunity. |
| Blood Offering | Critical hits deal 20% less damage but drop a healing orb that heals 15% base health.. +0% crit chance.(CD:3s) |
| Catacombs | Delve into an ever-changing labyrinth of the Underword to scavenge for long-abandoned treasures. Harness immense power through Aspects and Ascendencies. Be weary - All paths are hidden, resurrection is finite, and your time is limited. Every wound erodes your body; every boss you slay feeds into the horrors ahead. |
