🇺🇸
HATCHET GS
0
- Опубликовано:
Роль:
Ближний бой
Сделано для:
Только для PvP
Аттрибуты (190)
300
Силы
66
Ловкости
5
Интеллекта
5
Фокус
150
Телосложение
3D Модель
Стрим автора билда на Твиче
Способности
Berserker
Enraged Strikes
Abilities and heavy attacks deal 20% more damage to targets below 30% health.
1
Berserk
Enter a berserk mode that increases all attack damage by 20% for 12s. (Cooldown for this ability will not start until the mode ends.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your hatchet, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your hatchet, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
Перезарядка
18.0
2
Feral Rush
Leap forward and strike twice.
First Hit: 80% weapon damage and staggers.
Second Hit: 130% weapon damage.
First Hit: 80% weapon damage and staggers.
Second Hit: 130% weapon damage.
Перезарядка
12.0
8
On The Hunt
While Berserk is active, your movement speed is increased by 20%.
Перезарядка
18.0
3
Dispatch
If target is below 30% health, Feral Rush deals 20% more damage.
Перезарядка
12.0
9
Against All Odds
Increase base damage by 10% for every enemy within 5m. (Max 5 targets.)
7
Berserking Refresh
While Berserk is active, all attacks gain 5% lifesteal.
Перезарядка
18.0
4
Crippling Strikes
If Feral Rush hits a target in the back, it inflicts root, immobilizing the target for 2s.
Перезарядка
12.0
10
Berserking Purge
Remove all stuns, slows, and roots from yourself when you activate Berserk.
Перезарядка
18.0
5
Fortifying Strikes
Hitting a target with a heavy attack grants fortify, increasing armor by 15% for 3s.
12
Frenzied Purge
Remove all bleed, burn, and poison effects from yourself if you hit an enemy while your health is below 30%. (Cooldown 60s.)
Uninterruptible Berserk
While Berserk is active, your attacks are uninterruptible and you can't be staggered.
Перезарядка
18.0
6
Defy Death
When you receive lethal damage, avoid death and become invulnerable for 0.5s and restore 500 HP + 50% of your base health upon activation. (60s cooldown.)
11
Throwing
Rending Throw
Throw a hatchet up to 25m, dealing 110% weapon damage and applying rend, reducing target's armor by 20% for 10s.
Перезарядка
8.0
Aimed Throw
Replaces block with an aimed throw that deals 100% weapon damage. Hold block to enter aimed stance and press light attack to throw.
Critical Throw
Increased critical hit chance of all melee attacks by 5%.
Increased critical hit chance of all ranged attacks by 10%.
Increased critical hit chance of all ranged attacks by 10%.
13
Social Distancing
Throw a hatchet up to 25m forward, dealing 115% weapon damage and inflicting 30% slow for 5s. (Slow reduces target's movement speed.)
If standing still or moving backwards, you will dodge backwards obtaining momentary invulnerability. If moving sideways or forwards, you will continue moving unhindered.
If standing still or moving backwards, you will dodge backwards obtaining momentary invulnerability. If moving sideways or forwards, you will continue moving unhindered.
Перезарядка
18.0
14
Rejuvenating Crits
Critical hits with light attacks and aimed throws regenerate 10 stamina.
17
Opportunistic
If Rending Throw hits a target with an active debuff, it deals an additional 20% damage.
Перезарядка
8.0
Refreshing Throws
Thrown hatchets that hit targets with an active debuff reduce all hatchet ability cooldowns by 5%.
Quick Power
If Social Distancing hits a target with an active debuff, gain haste, increasing your movement speed by 20% for 6s.
Перезарядка
18.0
15
Stay Back
Social Distancing hits apply a 1s root to targets.
Перезарядка
18.0
16
Exploitation
All attacks deal 10% additional damage to targets with an active debuff.
18
Second Wind
If Rending Throw hits a target with an active debuff, its cooldown is reduced by 20%.
Перезарядка
8.0
Hurling Force
Thrown hatchets deal additional damage based on distance from the target. Up to a max of 20% additional damage at 20m or greater.
Adrenaline Rush
Dodging within 2s of hitting a target with an ability consumes 25% less stamina.
19
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